Black Ops 7 · matchmaking diagnostics

Lobby
Signal

Type in every player's K/D from both teams after each match. Permutation tests against your own logged lobbies measure how tightly they're assembled — no assumptions about the wider playerbase.

Your matches are private to this session · id
Strictness index
no matches
Awaiting data
0 · random
25
50
75
100 · rigid

Log a match

Read the K/D column off the final scoreboard. Any lobby size works.
0 players
0 players

Lobby spread

One row per match. Each mark is a player, placed by K/D. Tight rows mean tightly assembled lobbies.
You Your team Enemy team Lobby mean

Match log

0 matches
#ModeResYouLobby avgSpreadYour rankPingTeam gap
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Tests

Computed on the server. Every test resamples your own logged players 3,000 times.

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Calibration

Generate a season from a matchmaker of known strength, then check what the index reports.
Replaces the current log.